Applied Behavior Analysis
This set covers key concepts and principles of Applied Behavior Analysis for psychology and behavioral science students.
Cards · 55
- Applied Behavior Analysis (ABA)
- An applied science that uses the principles of operant and respondent learning to change socially significant behavior.
- Behavior
- Any observable and measurable action or movement of an organism interacting with its immediate environment.
- Response
- A single specific instance or occurrence of a particular behavior.
- Response Class
- A collection of individual behaviors that look different but produce the same functional effect on the environment.
- Stimulus
- An energy change in the environment that affects the organism through its sensory receptors.
- Stimulus Class
- A group of stimuli that share common physical properties, temporal timing, or functional effects on behavior.
- Three-Term Contingency
- The foundational ABC unit of operant conditioning: Antecedent stimulus, Behavior, and Consequence.
- Operant Conditioning
- A learning process founded by B.F. Skinner where future behavior frequency is shaped by its post-action consequences.
- Respondent Conditioning
- Classical Pavlovian conditioning where an unconditioned reflex is paired with a neutral cue to elicit an involuntary response.
- Positive Reinforcement
- The addition of a stimulus immediately following a response that increases the future likelihood of that behavior.
- Negative Reinforcement
- The removal or avoidance of an aversive stimulus following a response that strengthens the future rate of that behavior.
- Positive Punishment
- The presentation of an unpleasant stimulus following a behavior that reduces its future occurrence.
- Negative Punishment
- The termination or removal of a preferred stimulus following an action that weakens the future rate of that behavior.
- Unconditioned Reinforcer
- A primary stimulus that naturally reinforces behavior without prior learning, rooted in biological survival needs.
- Conditioned Reinforcer
- A secondary stimulus that gains reinforcing value solely by being paired repeatedly with other established reinforcers.
- Generalized Conditioned Reinforcer
- A paired reinforcer such as money or praise that retains value across diverse conditions because it pairs with many reinforcers.
- Extinction
- The intentional cessation of reinforcing an established behavior, gradually decreasing its future frequency to pre-reinforcement levels.
- Extinction Burst
- A temporary, predictable spike in the frequency, intensity, or variability of a behavior immediately after reinforcement stops.
- Spontaneous Recovery
- The brief, sudden re-emergence of an extinguished operant behavior after some time has passed without reinforcement.
- Discriminative Stimulus (Sd)
- An environmental cue signaling that a specific response is currently available for reinforcement based on historical correlation.
- Stimulus Delta (S-delta)
- An environmental cue signaling that a specific response will not yield reinforcement or may yield extinction.
- Motivating Operation (MO)
- An environmental event that momentarily alters reinforcer effectiveness (value-altering) and alters current behavior rate (behavior-altering).
- Establishing Operation (EO)
- A motivating condition like deprivation that temporarily enhances the value of a reinforcer and evokes behaviors to obtain it.
- Abolishing Operation (AO)
- A motivating state like satiation that temporarily decreases the effectiveness of a reinforcer and abates related behaviors.
- Continuous Reinforcement (CRF)
- A schedule delivering reinforcement after every single occurrence of the target behavior, optimal for teaching new skills.
- Intermittent Reinforcement (INT)
- A schedule delivering reinforcement for only some correct responses, which effectively builds long-term resistance to extinction.
- Fixed Ratio (FR) Schedule
- A reinforcement schedule where a reinforcer is delivered strictly after a set, predictable number of completed responses.
- Variable Ratio (VR) Schedule
- A reinforcement schedule providing rewards after an unpredictable, average number of responses, yielding high steady rates.
- Fixed Interval (FI) Schedule
- Reinforcement provided for the first correct response emitted after a constant, specific duration of time has elapsed.
- Variable Interval (VI) Schedule
- Reinforcement delivered for the first correct response after an unpredictable, average amount of time has elapsed.
- Prompt
- An extra antecedent stimulus introduced alongside the natural cue to help guide the learner toward the correct response.
- Prompt Fading
- The gradual, systematic withdrawal of artificial prompts so the natural discriminative stimulus gains full behavioral control.
- Stimulus Control
- A behavioral state achieved when a specific response occurs reliably in the presence of an Sd and not in its absence.
- Stimulus Generalization
- When a learned response occurs in the presence of novel, untrained stimuli that share perceptual features with the training Sd.
- Response Generalization
- When a learner produces novel, untrained functional equivalents of a behavior in response to the same conditioned cue.
- Shaping
- Differentially reinforcing successive approximations toward a designated target terminal behavior while extinguishing earlier steps.
- Differential Reinforcement
- Providing reinforcement exclusively for desired responses meeting clear criteria while withholding it for other responses.
- DRA (Differential Reinforcement of Alternative Behavior)
- Reinforcing an appropriate replacement behavior that fulfills the same function while placing the problem behavior on extinction.
- DRI (Differential Reinforcement of Incompatible Behavior)
- Reinforcing a specific behavior that is physically impossible to execute at the same time as the targeted challenging behavior.
- DRO (Differential Reinforcement of Other Behavior)
- Delivering reinforcement whenever the targeted challenging behavior does not occur during a specified interval of time.
- Task Analysis
- The clinical breakdown of a complex behavioral sequence into its distinct, teachable, and chronological component steps.
- Forward Chaining
- Teaching a behavioral chain by training step one first and completing the rest for the learner until mastery builds onward.
- Backward Chaining
- Teaching a behavioral chain by assisting all initial steps and having the learner perform the final step to earn immediate reinforcement.
- Total Task Chaining
- Prompting and training the learner on every individual step of an entire task analysis during each single learning trial.
- Discrete Trial Training (DTT)
- A structured, adult-directed teaching method isolating single skills through explicit cues, prompted responses, and clear consequences.
- Natural Environment Teaching (NET)
- Teaching skills within natural play and functional daily contexts, capitalizing primarily on the learner's current child-led motivation.
- Functional Behavior Assessment (FBA)
- A multi-step assessment method to discover the specific environmental antecedents and consequences maintaining a problem behavior.
- Mand
- A Skinnerian verbal operant prompted by an establishing operation and reinforced by receiving the specific item requested.
- Tact
- A Skinnerian verbal operant evoked by a nonverbal sensory stimulus and maintained by generalized social reinforcement.
- Echoic
- A verbal operant evoked by an auditory verbal cue that is repeated with point-to-point correspondence and formal similarity.
- Intraverbal
- A verbal operant evoked by another verbal stimulus without point-to-point correspondence, underlying conversational interaction.
- Behavioral Momentum
- An antecedent strategy presenting high-probability compliance requests right before issuing a low-probability target request.
- Premack Principle
- A behavioral concept stating that engaging in a preferred high-frequency activity can serve as a reinforcer for a low-frequency task.
- Token Economy
- A generalized contingency system where conditioned tokens are earned for target behaviors and traded later for backup reinforcers.
- Automatic Reinforcement
- Reinforcement produced directly by the execution of the behavior itself, independent of external social delivery or intervention.